Virtual Reality Therapy
Modern psychotherapy faces many challenges. PsyCurio helps you to cope with them, through the many advantages of virtual reality therapy.
1. CHALLENGE: TIME PRESSURE
of severe mental illness cases are not treated in developed countries.
untreated patients in Germany, for anxiety disorders alone
Almost 84 million
people in the EU had a mental health problem in 2016.**
Less time pressure
* Size and burden of mental disorders in Europe - a critical review and appraisal of 27 studies; Wittchen HU, Jacobi F; Eur Neuropsychopharmacol; 2005 Aug; 15(4):357-76.
** Health at a Glance: Europe 2018 https://www.oecd.org/els/health-systems/OECD-Factsheet-Mental-Health-Health-at-a-Glance-Europe-2018.pdf
2. CHALLENGE: WAITING PERIODS
of the treatments are completed after 30 hours (short-term therapy in the guideline procedure)*.
years pass before a patient can present again when he or she has not received therapy in the first year of initial diagnosis**.
During the waiting periods, patients develop comorbidities.
Reduced waiting periods
*Albani, C., Blaser, G., Geyer, M.,Schmutzer, G., Brähler, E. (2010). Ambulante Psychotherapie in Deutschland aus Sicht der Patienten. Teil 1: Versorgungssituation. Psychotherapeut 6, 503-514
**Mack, Simon, Frank Jacobi, Anja Gerschler, Jens Strehle, Michael Höfler, Markus A. Busch, Ulrike E. Maske, u. a. 2014. „Self- Reported Utilization of Mental Health Services in the Adult German Population–Evidence for Unmet
3. CHALLENGE: TERMINATION RATES & RELAPSES
of patients currently discontinue their therapy*.
Relapses are often not detected at an early stage.
Lower dropout rates and fewer relapses
The data analysis of the software makes it possible to recognize relapses and therapy successes at an early stage.
4. CHALLENGE: EFFECTIVENESS OF THERAPY
The efficacy of VR therapy has been investigated and confirmed by clinical research over the past 10 years*
months after therapy their effect persisted
VR therapy for social phobia is more cost effective and practicable for the therapist to perform & more effective than traditional interventions. in vivo Intervention**
More effective therapy
*Freeman and others 2017; Ghanbarzadeh and others 2014; Wiederhold and Bouchard 2014
**Bouchard and others 2016
5. CHALLENGE: COST PRESSURE
600 billion €
The total cost of mental illness is estimated at more than 4% of GDP in the 28 EU countries.*
the amount will have increased to $6 trillion – more than heart disease, cancer, diabetes, and respiratory diseases combined.**
Lower cost pressure
*Health at a Glance: Europe 2018 https://www.oecd.org/els/health-systems/OECD-Factsheet-Mental-Health-Health-at-a-Glance-Europe-2018.pdf **Insel, T. R., Collins, P. Y., & Hyman, S. E. (2015). Darkness invisible. Foreign Affairs, 94(1), 18-19.
6. CHALLENGE: PATIENT SATISFACTION
VR therapy is perceived as less aversive by patients.
Virtual reality exposure is preferred by some patients over conventional in vivo exposure.
Extended and effective therapy increases patient satisfaction.
Higher patient satisfaction